An event-driven pattern for a finite state machine in Rust, with several example projects.
Project Archive
The "Research & Development" department
Categories: arduino, gamedev, infrastructure, radio, webdev
2023
Using software-defined radio to investigate missing data from a weather station.
Gallery of concept artwork, interface prototypes, and experiments to use on 1-bit SSD1306 OLED screens.
Adding multiple new vehicles, weapons, HUD elements, and models to expand on ongoing simulator work.
3D futuristic armored combat simulator with a focus on long-range engagements.
Extending the untitled tank game with a rudimentary AI, new 3D models, and bigger better levels.
Work on 3D vehicular combat games. Refactors on old code (with a newer engine version) and adds new features that were missing in previous projects.
Simulating the 2D physics of ground vehicles, with a top-down driving demo.
A demo train/railroad implementation that can be used in games built with Godot.
2022
An exploration of tiny font options, for use in pixel art and on small screens.