An introduction to 3D work via exploratory development of wheeled combat vehicles, environments, and props.
Project Archive
The "Research & Development" department
Viewing page 2 of 4
2022
Work on a system that can parse railroad tilemaps with arbitrary sized tiles to build train networks.
Early efforts towards building a virtual pet that can run on an Arduino with an SSD1306 OLED display.
Library of graphing tools for SSD1306 OLED displays.
Learning Rust by making an ASCII-based virtual pet that can run on in the terminal.
Two small utilities written in Rust that can generate one-time pads and encrypt files with the pads.
2021
Tool for generating random passwords, written with Rust.
Getting to know Godot by developing a simple top-down train game with cozy pixel art and some relaxing music.
2018
Tiny (50 line) CSS stylesheet designed to improve the look of pages and normalize their experience across devices by slightly adjusting the browser's default styles for text, forms, and images.
The evolution of my work on a homebrew game engine built with modern standard Javascript.