Simple Javascript RPG Game Prototype

What structures are needed to move between different menus and levels and operational states within a game?

The first JavaScript game engine I built had the functionality to show one simple level, but the universe was basically a singleton. There was no mechanism to alter states, switch to new levels, or even show a start menu.

I didn't notice those shortcomings until I started to try and bootstrap a simple RPG game in it. That showed me that building a game engine requires more than just a rendering and logic loop. It requires finite state machines and the the ability to load in different assets at different times.

Demo

The source code is available by just viewing the source in the browser on the demo page.

Published: August 14, 2016

Categories: gamedev, webdev