Extending the untitled tank game with a rudimentary AI, new 3D models, and bigger better levels.
Project Archive
The "Research & Development" department
Viewing page 2 of 4
2023
Work on 3D vehicular combat games. Refactors on old code (with a newer engine version) and adds new features that were missing in previous projects.
Simulating the 2D physics of ground vehicles, with a top-down driving demo.
A demo train/railroad implementation that can be used in games built with Godot.
2022
An exploration of tiny font options, for use in pixel art and on small screens.
An introduction to 3D work via exploratory development of wheeled combat vehicles, environments, and props.
Work on a system that can parse railroad tilemaps with arbitrary sized tiles to build train networks.
Early efforts towards building a virtual pet that can run on an Arduino with an SSD1306 OLED display.
Library of graphing tools for SSD1306 OLED displays.
Learning Rust by making an ASCII-based virtual pet that can run on in the terminal.
